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Zero-K: Planetwars Starts on June 23rd

The Federation, Empire and Dynasty will attempt to conquer the galaxy starting this Saturday at 1000 UTC. Pick a faction early to elect faction leaders responsible for ship deployment, war infrastructure and diplomacy.

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Zero-K: Zero-K v1.6.5.6 – Balance and map updates

Here are some balance changes a result your feedback and our matchup data. Tanks and Thunderbird have received nerfs while the Rover and Spider riots have small buffs. We have also rotated out four maps from the matchmaker.

Maps

Added:

  • Otago 1.1
  • Shimmershore v1.0
  • Zed 2.3
  • Obsidian_1.5

Removed:

  • Desert Needle Small 3.2
  • Vittra v2.1
  • Barren 2
  • Hide_and_Seek_v03

Balance

Blitz has less damage to nerf it against Glaive and a little less range to nerf it against everything.

  • Damage 200 -> 180
  • Range 260 -> 245

Ripper should generally be better against raiders.

  • Range 290 -> 300
  • Reload 1.7 -> 1.633

Widow has a bit more range to help it reach tall turrets on cliffs.

  • Range 100 -> 120

Thunderbird hits targets in a thinner line but should do approximately the same amount of single target damage.

  • AoE 192 -> 160
  • Spray angle reduced by 1/6th
  • Damage (per bolt) 675 -> 650

Redback and Scorpion particle beams have a bit more burst. This is a 5% increase to DPS.

  • Damage 60 -> 70
  • Reload 0.3 -> 0.333

Content

  • Added a jumpjet loadscreen by thetryhardrabbit
  • Added a sonic gun sound by Apelsinsaft

Fixes

  • Fixed Chainsaw firing issue.
  • Fixed some unit shader issues on poor graphics cards.
  • Fixed set target command in rectangle mode.
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Zero-K: Zero-K v1.6.5.5 – Fix update: the return

More fixes for issues that some of us just couldn’t leave well enough alone, and other things besides.

Features

  • Added autosave functionality

GUI

  • Added option to not automatically unpause the game in singleplayer when closing menu
  • Added a slider to scale healthbar size
  • Pregame building queue anti-spam: now limited to 30 buildings
  • Camera pan speed setting in main menu affects all camera types
  • Prettier loading bar
  • Reorder main menu options to be more easily readable
  • Tweak load game menu

Bugfixes

  • Fixed game ending before start if someone quits
  • (Perhaps) fixed main menu blackout bug
  • Fixed Flux Amplifier damage bonuses
  • Misc. fixes

Miscellaneous

  • Steam updates to lobby menu/client should be much smaller now
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Zero-K: Zero-K v1.6.5.2 – Fixes

The commander regeneration bug prompted an urgent fix. We also managed to get in an improvement to Missile Silo controls, and address various other issues while we were at it.

UI

  • Missile Silo now launches the oldest missile it has (or the next one it builds, if none are ready) when it receives a Force Fire order.

Bugfixes

  • Fixed commanders’ autorepair scaling with their buildpower.
  • Fixed some issues with save/load (this included such fun things as crawling bombs exploding in their factory).
  • Fixed Swift speed boost’s cooldown bar.
  • Fixed metal spot circle thickness and mex animation speed with high metal mults.
  • Fixed commanders displaying the wrong decloak distance.
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