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BA: BA version 10.12 is out!

We’ve improved the newly created AI: DAI.
Units now continuously aim and wont lag behind, 2018 is here after all!
And more options added to the in-game options window, like resolution, window position, camera smoothing, tree wind, and more.
When tracking a player’s camera… your view/radar will be equal to what that player is seeing.
Our engine replacement trees can now catch fire and propagate it to their neighbors. To bad not much maps use engine trees.
We also bring lots of fixes and feature/code cleanup too.

We removed support for older engines to offer a consistent experience and balance. Unfortunately MacOSX users can’t run these newer engines. At least until SpringRTS Engine version 105 comes out which probably brings support back, but that will take a while.

Thank you for testing!

Download BA 10.12

(This goes to lobby download. If you already have that, download via lobby or use this link)

Full Changelog

The post BA version 10.12 is out! appeared first on Balanced Annihilation.

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Zero-K: Zero-K v1.6.9.0

With this update, the Cyclops will hopefully no longer dominate the 1v1 scene. We also have a sizable number of fixes and other improvements to go with it.

Balance

  • Replaced Cyclops’ combination cannon/slow beam with a single disruptor cannon
  • This is intended to enforce its role as an anti-heavy unit, reducing its effectiveness against small units

Graphics

  • Added new Strike Commander skins: Chitin, Renegade

Sounds

  • New sounds for various weapons
  • Zombie mode sounds are back

GUI

  • Missile silo has a “select missiles” button

Fixes

  • Fixed units sometimes being permanently disabled by lightning
  • Save/load now handles morph properly
  • Fixed Outlaw (and similar) sphere GFX not appearing underwater
  • Fixed lights being cut off when slightly offscreen
  • Fixed gaps in blocks of nanoframes started with Q
  • Athena no longer appears in gesture menu
  • Workaround campaign disappearing terraform bug: restore effects of initial non-building terraform on game load
  • Smarter parsing of disabled units string
  • Fixed various Lua errors appearing ingame

Misc.

  • Mex placement widget can no longer be disabled (accidentally or otherwise)
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