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Official: [game][Evolution RTS] Messing with music: What your mother never told you…

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The Enigma TNG is back!!! But it gets even better! We recently got permission from the AMAZING Dreamstate Logic to use his music in Evolution RTS! If you haven’t heard either of these guys, let me just say that they are INCREDIBLE. That is what your mother never told you, because she wasn’t cool enough to find them on her own.

Continue reading “Messing with music: What your mother never told you…”→

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Official: [game][Evolution RTS] Drones on a low budget  – 4 Strategies to make it work

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Aircraft have been revamped, renamed, and are now Drone Platforms. Aircraft (Drones) in the Spring Engine are a difficult beast. They are unpredictable, impossible to really control. In a lot of ways, it’s almost as if aircraft in the spring engine follow form over function. By that I mean that they tend to look really good if you set them up properly, but at the same time, their dps tends to be all over the place due to unpredictable flight behavior, sometimes they will leave the map and become unresponsive, etc.

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Official: [game][Evolution RTS] The top 5 most annoying things about Defensive Turrets

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If I had the smallest sum of money every time that I thought that I had defensive turrets dialed in, I would be an exceedingly rich man. However, past failures of balance help shape the balance of tomorrow, or something like that. But while we’re on the subject of pointless lists…

Continue reading “The top 5 most annoying things about Defensive Turrets”→

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Official: [game][Evolution RTS] The Future is all about flashy Effects

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Evolution RTS has seen a little bit of an effects overhaul recently with regards to base structures. In this screenshot I tried to cram all of them in one shot, but I’m missing a few. Regardless, the effects are actually color coded to show the structure’s tier level. Orange is Tech 0; Orange and blue is Tech 1; Orange, blue, and purple is Tech 2; Orange, blue, purple, and green is Tech 3.

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Official: [game][Evolution RTS] The uncensored cheat sheet to Energy Usage!

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Energy usage has changed, a lot. No longer will your units require energy to fire. This change means that you will no longer have to worry about your army being completely unable to fire if your energy economy tanks. The energy to fire mechanism was unique and was a neat little mechanic, but the problem is that it was always simply to opaque to end users, especially newbies.

Continue reading “The uncensored cheat sheet to Energy Usage!”→

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Official: [game][Evolution RTS] Bye bye, GitHub. Hello, new DAI!

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Holy crap. Clickbait title indeed! So this is what happens when you amusedly search google for a clickbait title generator and plug in your own stuff (No, evo is not moving away from github… we aren’t insane lol).

Before I get into anything though, I want to mention that I’m trying out a new format for newsposts. I HATE writing news stuff with a passion. So what I’m going to try now is “micro news”, as in, I’m going to pick narrow subjects that are important, write a paragraph or whatever I need to to explain it, and call it a day. Perhaps if I do news this way, I can be persuaded to write news stuff more often.

Continue Reading…

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EvoRTS: Messing with music: What your mother never told you…

Dreamstate Logic The Enigma TNG music

The Enigma TNG is back!!! But it gets even better! We recently got permission from the AMAZING Dreamstate Logic to use his music in Evolution RTS! If you haven’t heard either of these guys, let me just say that they are INCREDIBLE. That is what your mother never told you, because she wasn’t cool enough to find them on her own.

Seriously though, PLEASE give these guys some love. They are incredible artists and deserve all the recognition and love they can get, and if you’re like me, buy everything they have put out because, frankly, they deserve it. I have paid for Google Play Music for years, so it’s been forever since I actually bought an album. That changed the moment I found The Enigma TNG, and when Damgam introduced me to Dreamstate Logic I fell in love immediately.

Here are links to check these guys out, Please do! I cannot explain how awesome their stuff is!

The Enigma TNG

https://www.youtube.com/theenigmatng

https://theenigmatng.bandcamp.com

https://www.facebook.com/TheEnigmaTNG/

https://twitter.com/theenigmatng1?lang=en

Dreamstate Logic

http://www.dreamstatelogic.com/

https://www.youtube.com/user/dreamstatelogic

https://plus.google.com/+dreamstatelogic

https://www.facebook.com/dreamstatelogic/

That’s all their info! Check out their music ingame, it’s an awesome experience!

The post Messing with music: What your mother never told you… appeared first on Evolution RTS.

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EvoRTS: Drones on a low budget  – 4 Strategies to make it work

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Aircraft have been revamped, renamed, and are now Drone Platforms. Aircraft (Drones) in the Spring Engine are a difficult beast. They are unpredictable, impossible to really control. In a lot of ways, it’s almost as if aircraft in the spring engine follow form over function. By that I mean that they tend to look really good if you set them up properly, but at the same time, their dps tends to be all over the place due to unpredictable flight behavior, sometimes they will leave the map and become unresponsive, etc.

In the past, to deal with this, I have used the only aircraft type that is predictable, gunships. But gunships have their own sets of issues. Range in spring is calculated in 3d, which is extremely problematic when you factor in an aircraft that might be a value of 100 or more off of the ground. Not only does this affect the range of the aircraft, but also the range at which they can be attacked by ground units. If you have dedicated anti-air, then this isn’t an issue, but in Evolution RTS I prefer an “everything can attack everything” approach. In my opinion it makes for a much more diverse matchup and more interesting gameplay. As a result, I can’t just bandaid the problem by making a dedicated anti-air turret that does not attack ground with a bajillion miles of range like other games.

Remember I said that range in Spring is calculated in 3d and you’re screwed otherwise? There is ONE weapontype that defies this convention, beamlasers. Beamlasers can have virtually infinite vertical range. So the solution that I have come up with has quite a few facets, but here are the highlights:

  • Super limited range, forcing the aircraft to be almost right above the target and forcing it to get closer in order to fire at it
  • Exponentially increased hp so that even though your aircraft have to get well within firing range, they can take a beating
  • Speed and strafing which adds a little bit of dodging and reduces the need to micromanage them in a way that is untenable
  • Low cost, high supply requirements. This makes them fairly trivial to obtain, but makes it so that getting a proper flock of them takes time and money, eliminating the ability to harass with a few of them with no counter.

Admittedly, this is kind of a weird way to deal with things, but as weird as it is, it works. Moreover, everyone likes the way they operate, so… bonus!

The post Drones on a low budget  – 4 Strategies to make it work appeared first on Evolution RTS.

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Zero-K: Minor server update: Autohosts

Autohosts are a new type of Room in the multiplayer lobby. They have no owner and are fully governed by polls. Most settings are locked, but maps can still be chosen freely.

There are autohosts for most common game types as well as two special ones: Newbies only and Experienced only. Newbies only will disallow players over level 80 or 1600 rating to play. Experienced only requires you to have a minimum rating of 1600 to play. These numbers are still subject to change.

Please mention your ideas and feedback below.

Bugfixes

* Fixed a bug that’d stop the server from creating new steam builds and acquiring maps
* Fixed the “Manual” (Featured unit) widget on the home page failing to load
* Fixed a typo in !map

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