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Zero-K: Zero-K v1.6.5.2 – Fixes

The commander regeneration bug prompted an urgent fix. We also managed to get in an improvement to Missile Silo controls, and address various other issues while we were at it.


  • Missile Silo now launches the oldest missile it has (or the next one it builds, if none are ready) when it receives a Force Fire order.


  • Fixed commanders’ autorepair scaling with their buildpower.
  • Fixed some issues with save/load (this included such fun things as crawling bombs exploding in their factory).
  • Fixed Swift speed boost’s cooldown bar.
  • Fixed metal spot circle thickness and mex animation speed with high metal mults.
  • Fixed commanders displaying the wrong decloak distance.

Zero-K: Zero-K v1.6.5.1 – Balance update

We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed.

Glaive is now slightly less cost effective, but their behavior is unchanged.

  • Cost 60 -> 65

Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue.

  • Cost 220 -> 230
  • DPS 72 -> 45

Pyro may now be more effective in groups.

  • Now avoids shooting through allies.

Constable is lighter as an experiment.

  • Cost 160 -> 130
  • Buildpower 5 -> 4

Seawolf escaped the ongoing sea changes:

  • Cost 200 -> 220

Shogun has a respite from the recent nerf, which was a bit too far:

  • Reload time 15s -> 12.5s

Zero-K: Zero-K v1.6.5.0 – Fancy shields

The fixes and features have stacked to the point that it is time to make a content release. The most noticable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A notable fix is to overkill prevention against healing targets as this was reasonably easy to trigger with light artillery.

  • Added fancy hex grid shield with a wobble effect on impact.
  • Improved Ramp terraform tooltip to make it clearer how to change height.
  • “Exit to Lobby” resigns. If you want to leave and reconnect, for whatever reason, go to Lobby (F11) and press Leave.
  • Default to All Chat when you have no teammates.
  • Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges.
  • Updated Kamikaze trophy icon.
  • Fixed some main menu tooltip bugs.
  • Fixed some reconnection detection issues.
  • Fixed low command visibility settings.
  • Fixed Guardian steel skin.
  • Fixed overkill prevention against targets which are regenerating or being repaired.
  • Fixed various minor bugs an errors, especially relating to save/load.