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Standard

Zero-K: Zero-K v1.6.9.0

With this update, the Cyclops will hopefully no longer dominate the 1v1 scene. We also have a sizable number of fixes and other improvements to go with it.

Balance

  • Replaced Cyclops’ combination cannon/slow beam with a single disruptor cannon
  • This is intended to enforce its role as an anti-heavy unit, reducing its effectiveness against small units

Graphics

  • Added new Strike Commander skins: Chitin, Renegade

Sounds

  • New sounds for various weapons
  • Zombie mode sounds are back

GUI

  • Missile silo has a “select missiles” button

Fixes

  • Fixed units sometimes being permanently disabled by lightning
  • Save/load now handles morph properly
  • Fixed Outlaw (and similar) sphere GFX not appearing underwater
  • Fixed lights being cut off when slightly offscreen
  • Fixed gaps in blocks of nanoframes started with Q
  • Athena no longer appears in gesture menu
  • Workaround campaign disappearing terraform bug: restore effects of initial non-building terraform on game load
  • Smarter parsing of disabled units string
  • Fixed various Lua errors appearing ingame

Misc.

  • Mex placement widget can no longer be disabled (accidentally or otherwise)
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