
Well, I know it has been a long wait but there are large lists of new stuff to go through. First, there is no changelog, just the changelogs within later test versions are pages long. So sorry, but no changelog. The current unit guide is obsolete, I have to write a new one up. Some animations are still a little goofy, that’ll get fixed eventually. Is it balanced? Probably not, then again nothing else is either. The site is in need of an update? yes, working on it. Now that is out of the way, why did this take so long?
Much has happened in the time that I had last made a release, I have a real job now and I am no longer that goofy college kid. I even moved to a new state and work for a fairly large company. Well to be fair I would have released back in December but I was ill for 3 months 2 weeks of that was spent bouncing in and out of the E.R with indescribable head pains and vomiting. Hopefully the likes of which I will not experience again. If it wasn’t for my dad and panda, I don’t know if I would have made it through. Tons of shots and pills later I have recovered. It is all a very exciting time for me, filled with challenges and even with the unfortunate things, I welcome it all.
So where does that leave gundam? It doesn’t leave, I am still chugging along on this project. So no worries, all those changes can come and at the worst gundam will hit speed bumps. Gundam is a project that is hugely important and I will continue to work on it to my best.
In the past year gundam also has had another dramatic change. For those of you not in the know, gundam has a team now! Realizing both an interest and the ability to accomplish difficult tasks I asked KDR_11K to join me in the development of gundam. He said yes, has made great contributions to the project and continues to help fulfill the vision of this immense project. Be sure to give him a shout out if you see him, without his efforts I would not have been able to make as much progress as quickly.
So enough warm and fuzzy, lets get to what you are here for.
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New resource model!
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– Basic materials are your generic sheets of steel, 2X4s etc while nothing builds more basic it is the “assumed resource” that is brought in through supply lines and consider so fundamental it is simply supplied. There is no way to boost it, it is hard capped to around your max starting storage and produced at a steady rate.
– Refined materials represent the production of complicated machinery components that must be done on site due to size and transport constraints that come with such advanced machinery. Each faction has this done in machine shops. To produce more you will need to use basic and power, so use caution if you over build too early you can hurt the ability of your base expansion.
– Exotic materials represent complex and delicate machinery such as beam rifles or advanced computer components. It is produced at the research facilities and will use refined resources and a lot of power to produce. Spend it wisely.
– Power, is your power grid, attacking a player’s power can shut down their base all together leaving them impotent. So guard it wisely, one of the first things you lose when losing power are your base defenses. So protect your power. You can produce as much as you need but be wary of too much as losing it can be that much more crippling so watch how much defense your base has.
– When constructing a building or mech the cost is taken immediately instead of over time like the prior version.
– If you over build machinists too early you will cripple your base construction. The trade off is late game when you have all your production maxed out and you resources are no longer needed for base construction you can entirely focus on combat units.
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Status Icons
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blue lightning (turned off)
yellow lightning (no power)
red dollar sign (not enough funds)
gold dollar sign (selling this)
Green wrench and hammer(unit is under repair)
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Research
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This was added because players were all too quick to try and go right to the top tier units. A natural and understandable behavior, why build a C-level unit when you can have an S-level right? Well the C-levels are useful and people were often times only winning with S-level if they got lucky.
This also locks off units that if they were available early game would mean a rush defeat(doms for example). It allowed me to make them affordable and still have them readily available late game.
Rather than use the annoying building based tiers I wanted more of a tech progression. In time this concept will be explored more, right now you guys have the beginnings of a much larger planned system. While it is the beginning it may not make sense just trust that it is part of a much more interesting planned future.
The research tree right now is linear but that will change in the future. For the time being these are the tiers and their unlocks.

























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Further gundam development
rx78 gets magnetic coating for faster movement if you have an rx78 out it will morph to g3

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New art!
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Zeon has new models:
Dom, Anavel Gato Dom, Gouf, Rambal ral Gouf, Zaku, magella tank, zgok, Pop-up Turret, lite ground turret, Armored turret, Anti-air turret, HLV drop pod(zeon comm), research center, Minovsky generator, Machine shop, Hanger
Touched up models:
Acguy, gelgoog, Char gelgoog, gelgoog cannon, gelgoog cannon Thomas Kurtz
The federation has new models:
RX-78, RX-78 G3, FA-78-1, GM, Lite GM, Sniper custom, Feddy missile truck, Feddy AA truck, Feddy vulcan truck, Pop-up Turret, lite ground turret, Armored turret, Anti-air turret, research center, Conyard, commander building
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New units!
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Zeon
Anavel Gato Dom – Dom with extremely powerful beam bazooka
Rambal ral Gouf – gouf that runs faster, and is more resillient
Hangar – Zeon’s general purpose mech construction area, builds all mechs
Federation
FA-78-1 – Full Armor Gundam, a powerful yet slow moving unit, capable of devastating mobs of enemy troops.
GM – Mass produce mobile suits with the powerful beam spray gun. Best used in large swarms
Lite GM – Fast attack version of a gm, has a modified beam spray gun.
Sniper custom – a sniper unit that when moving uses a beam spray gun.
missile truck – general purpose vehicle, very weak but can serve many roles.
AA truck – very cheap anti-air solution
vulcan truck – high dps vehicle, it has paper thin armor though, so once the enemy closes in expect it to die.
both
Pop-up Turret
- federation – armored turret that has to reload each shot, has armored state when closed.
- zeon – stealthy turret which requires units to physically spot it.
lite ground turret – small turret that can be placed in those hard to reach spots. Concentrated fire is quite deadly and they are great for putting in those back entrances that units like to sneak up to.
Armored turret – heavy turret only buildable by your commander. you have 4 of them, use them wisely.
research center
- federation – A large facility with turrets and a protective wall, units have to target the central building to deal any damage.
- zeon – a medium building, they can be placed in different locations, both buildings equal the same space and production. The advantage is they can be placed in different locations and one can be shut off for easier control.
Conyard – used to extend the buildable area of your base. Set one up and you will quickly have a forward base.
- federation – an armored building with lite defense turret.
- zeon – an unarmored yard with crates, has a repair pad for aircraft
Commander building – A large starting structure representing either a central administration or a major supply storage. It is you central building an if lost cannot be rebuilt.
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Weapon behavioral changes
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While I am not sure what changes are new I want to once again go over the weapons and the things that I know are changed.
first and foremost, sniper units(units with sniper in their name) only fire while not moving. There is one exception, the sniper custom which uses a beam gun when moving.
Artillery units and missiles get bonus damage vs buidlings.
Machine guns get no bonus vs anything. However, the shots are still effective beyond the unit range, meaning that if the shot misses a unit, it will still travel a bit making it possible for it to still hit something.
Beamrifles are good against everything.
The beam spray gun used by the gm does more damage up close.
Many units have less accuracy when moving.
accuracy is a theme now with lesser mobile suits for example from least accurate to most accurate: Zaku1 -> Zaku2 -> rgm 79. What does that mean? well the zakus will fire but miss a lot against a single unit. However, when in a large group, they cover a large area, virtually having aoe. This makes them more effective in a swarm. Keep this in mind when attacking with the units that there are abilities like this.
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Tips to Win.
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- Kill the enemy power, turns off most of the base short of conyards. Even though they can rebuild, it is hard to do and takes a long time to recover from.
- build a construction unit. It has the ability to make conyards. This means the enemy cannot lock you out of production. Try and hide it somewhere, as long as you have a conyard or a construction unit, you are still in.
- even if your base is fully built and you no longer need to construct more buildings, let yourself build up some basic. That way if the enemy quick hits your power you can try and recover quicker.
- some units cannot take hits but do a lot of damage, use decoys to sneak them into the enemy base.
- the small turrets are cheap a few scattered around the base esp in your rear can be invaluable.
- USE THE TERRAIN! Hills make for great los cover and also make for great points to place a sniper.
- transports are awesome. Zeon and federation players, use your flying transports. Nothing like a zaku sniper on dodai ys or say airdropping a fag.
- don’t TEK2FAG, in the normal course of a game you can earn one, you need units for defense. Turrets are good but your mechs are better, turret are just support.
- don’t be afraid of using zaku1s or t61s as damage sinks, they will get some hits in.
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Files!
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http://gundam.smoth.net/files/GUNDAM1.2.sdz
http://gundam.smoth.net/maps/Grts_Cookedwell_001.sdz
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Shout outs!
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- Contributions -
Kdr_11k – Joined me last year, has contributed the new economy lua, research lua, squads lua, dom, aa car, vulcan truck and missile car models, (probably missing something)
Quantum – chickens ai
lurker – gundam modshortname lua.
JK – lua converter responsible for the fbi -> lua conversions as well as the weapon def lua files.
overkill for braving rubbish internet to play gundam
- Special thanks -
lurker – for dealing with my constant rage.
peet – for all the cyber.
rattle – bitched me out until I started using proper normals
regret – because HE WAS THERE, IT IS CONFIRMED
April 2, 2009 at 3:08 pm
Um, these files are zips, not sdz’s
April 2, 2009 at 5:53 pm
An sdz file is just a renamed .zip If you downloaded it and windows changed the extension to .zip, change it back to .sdz
April 8, 2009 at 5:46 am
i realy liked the mod needs apropriate maps buts thats all =) the ais work well
overall just needs sounds for units and buildings …and some other stuff the rest is amazing
April 14, 2009 at 11:45 pm
Why is it the refined materials wont go up if i build power supplies and mec building….
April 20, 2009 at 6:09 pm
where is V1.2 f3?
April 20, 2009 at 6:58 pm
http://gundam.smoth.net/files/GUNDAM1.2f3.sdz
http://gundam.smoth.net/maps/Grts_Cookedwell_001.sdz
http://gundam.smoth.net/maps/Grts_Northernmountains_002.sdz
April 21, 2009 at 9:08 pm
In skirmish, its hard to learn the game becasue the bot keeps making these random zeon elevtor, how do i use them or is there no way or defense agianst them?
May 4, 2009 at 10:31 pm
HEY !!! HELP ME ! WHY MY spring always crash??