Archive for September, 2009
September 26th, 2009 by Forboding Angel
 | Supreme Annihilation U22 Using 3rd party widgets or not is now a mod option. Widgets and gadgets updated. Music volume control updated and improved(thx lurker). Added MR.D core models. The Core and Arm shield colors were changed. T1 mexes M output was reduced by 1/11. Air cons build power slightly increased. T1 Bombers drop bombs [...]
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September 20th, 2009 by Forboding Angel
 | Not sure if you can call it “New”, but anyways. Riverdale has always been one of my all time favorite maps in spring. There was a problem with the original though. The bottom team would always win because of imbalanced metal distribution. Several years ago, Secure asked me to remake it, and even provided me [...]
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September 19th, 2009 by Forboding Angel
 | Can you tell I’m having fun with Carrara? This map is 12×12, intended for 1v1 games of BA and Evolution RTS. I won’t bother posting slopemaps, cause it should be fairly obvious. Kbots can climb on hills, and vehicles get to stay on the main ground. Of course all can cross the streams. Download: http://www.springfiles.com/show_file.php?id=2280
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September 18th, 2009 by Auswaschbar
 | After just 2 weeks, another release with a few more bugfixes:
fix crash when doing lots of mapdrawing (#1632)fix crash when loading certain cursornormal filesfix drawing of ghosted buildingsproperly initialise SDL timer for dedicated serverfixed Gat…
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September 17th, 2009 by Forboding Angel
 | Knorke has taken the time to record a video of him flying around and blowing stuff up in Spring’s newest Minigame! Information about Air Raid can be found here: http://www.springinfo.info/?p=1000 [stream flv=x:/www.springinfo.info/wp-content/uploads/videos/Air_Raid,arcade_flight_game_using_spring_rts_engine_001.flv width=540 height=380 img=x:/www.springinfo.info/wp-content/uploads/airraid.jpg bandwidth=med title=Air Raid: Gameplay Video /]
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September 16th, 2009 by Forboding Angel
 | This is a Re-Release. Many folks didn’t care for the texturing on the last attempt, so when Beherith posted a Carrara tutorial, I thought “Hey why not?”. So I re-textured it. I have playtested it muchly, and it plays really nice in both Evolution RTS and BA. In BA bots can scale the hills in [...]
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September 13th, 2009 by Forboding Angel
 | Heres a 10*12 land vs sea map for 1v1 or 2v2. Here you can test out land vs sea to your hearts content! Maplink: http://www.springfiles.com/show_file.php?id=2269
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September 13th, 2009 by Forboding Angel
 | Sounds are almost all from Evolution RTS, used under CC-BY-SA-NC 3.0 You are assigned to intercept enemy logstics movements in the target area. Destroy enemy trucks and materiel to gain points and go for the high score! Kill enemies in rapid succession to form a chain and receive multiple times the regular points! Air Raid [...]
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September 12th, 2009 by Forboding Angel
 | This little patch fixes the ghosted buildings bug. Addresses some other small issues as well. Upgrading is recommended, but not necessary. Just replace spring.exe with the one in the archive. I would have posted about this days ago, but I had no idea it had been released, and no one on the development team told [...]
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September 9th, 2009 by Forboding Angel
 | Change Log of XTA v9.59: Peewee Flash nerf reverted. King of the Hill mode added. See Forum for more Information History: Originally developed as a Total Annihilation mod by the Swedish Yankspankers, XTA is the Original Public Mod released with first versions of Spring. Development of this mod by the SYs has stopped a while [...]
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