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Archive for October, 2009

Spring 0.80.5.1 bugfix release

October 23rd, 2009 by Auswaschbar
Spring 0.80.5.1 bugfix release

Last release had some nasty bugs, so here is a bugfix release.

We fixed the most nasty ones for you:
fix a bug where empty network packets were spammed (eating bandwidth and demo space)fix a possible desync in the pathfinderfix mouse jumping in windo…

Balanced Annihilation V7.02

October 21st, 2009 by Forboding Angel
Balanced Annihilation V7.02

Changelog 7.01 –> 7.02: – Fixed an issue with the prevent draw gadget. – Prevent Draw mode no longer on by default. – Added a new patch to the load hax gadget. – Fixed no wrecks mode to use a whitelist for walls rather than a blacklist for wreck names. – Imported jk’s updated otatextures [...]

New spring release: it a 0.80.5

October 18th, 2009 by Auswaschbar
New spring release: it a 0.80.5

Because we fixed a nice amount of bugs in the current version, and also did some major performance improvements, a new release had to be made. After discussing the possibilities of a synced 0.80.4.3 release, or if we should make a 0.81 instead, we fin…

Apophis v2

October 14th, 2009 by Forboding Angel
Apophis v2

New asteroid map, its originally a 16*16 map, but for obvious reasons play area is limited. Used voidwater and a special skybox constructed from the Eta Carinae nebula image made by Hubble. If anyone wants a rundown on how to make a passable skybox from a flat image, I can write up a tutorial. But [...]

District War

October 14th, 2009 by Forboding Angel
District War

West<->East mirrored 28×20 map. Balanced for: 1vs1 2vs2 4vs4 7vs7 Metal is at 2.1 per spot (square yellow thingies). Made with KaiserJ’s Tileset, SME and Gimp. Download: http://springfiles.com/2325

NTai XE10

October 13th, 2009 by Tom Nowell
NTai XE10

It’s here its here its here!!! Errm what is it? Why its XE10 of course! The latest and greatest NTai! This release brings NTai back to the modern spring engine, and introduces huge refactors and code rewrites and re-arrangements. These architectural changes should make NTai behave a lot more sensibly, and increase stability immensely. To [...]

Dark Water Wasteland

October 11th, 2009 by BrainDamage
Dark Water Wasteland

This is a 10*10 map targeting 1v1, 2v2, FFA games ( up to to 14 players ) Tested the map with BA, XTA, EE Gameplay: The map is formed by small flat islands with mild metal output, and tiny islands scattered around with much higher output. The water is slightly acidic ( 2 damage/sec, can [...]

1944 Liege V1

October 11th, 2009 by Nixa
1944 Liege V1

Alright here’s a little masterpiece (all 90 MB of it) that was designed specifically for spring 1944 (yes – this is a mod, try it sometime). The Map includes a village in the middle surrounded by hills and has a river flowing through it with 3 crossings along the way. Anyway here are some screenshots [...]