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Archive for January, 2010

Spring 0.81.1.3 released

January 31st, 2010 by Tobi
Spring 0.81.1.3 released

So after the past two release candidates we’re now proud te present the next real release:
Spring 0.81.1.3

Changes since the last release candidate:

Engine:
Fixed automatically assigning start position if none is chosenFixed bug in DXT5 loading (cau…

Default Spring Economy Guidelines

January 28th, 2010 by Forboding Angel
Default Spring Economy Guidelines

The Economy in Total Annihilation Based mods works very different from the usual RTS, such as C&C or StarCraft. The main difference is that the resources are not gathered in small amounts and then transported to a “drop-zone” where after a small number will be added to the amount of the resource you’ve already gathered. [...]

XTA Guide – XTA Basics

January 28th, 2010 by Forboding Angel
XTA Guide – XTA Basics

In the guide I’ll be explaining lots of basic points about XTA and I’ll also be giving a few tips. If you’re new to XTA, this is a good place to start as it will show you how XTA is different to the other OTA mods. Please note that this is for players new to [...]

CA Guide – Simple Starting Build Order

January 28th, 2010 by KingRaptor
CA Guide – Simple Starting Build Order

This guide is a standalone adaptation of Chapter 3 of the WIP Newbie Guide for Complete Annihilation. It is intended primarily for players new to Spring, who are just starting to figure out what to build. However, fairly experienced players of other *A mods who are new to CA can also pick up some things [...]

‘Out of Game’ Guide – Keybinds

January 28th, 2010 by Forboding Angel
‘Out of Game’ Guide – Keybinds

Keybinds (Hotkeys) are a bit trickier to configure in Spring than other games. There is no GUI or interface to allow you to easily setup your keybinds, but rather a .txt document which you have to edit and save accordingly. The default file which controls your keybinds is in your Spring folder under the name [...]

BA Guide – Gui Explained

January 28th, 2010 by Forboding Angel
BA Guide – Gui Explained

In every game, the GUI  (Graphical User Interface) is essential. It provides useful information and allows you to transfer actions and commands between the game and the player. In Spring, the GUI consists of many elements as an RTS game allows many commands, functions and can provide all sorts of different information. In this post [...]

BA Guide – Take your spaces

January 28th, 2010 by Forboding Angel
BA Guide – Take your spaces

If you’ve played BA enough you’ll realize that it’s more efficient to place units in certain places and build them closer to others and sometimes it’s better to keep certain units apart. In this guide I will be explaining the best way to place and space units so they don’t get damaged as easily and [...]

BA Guide – Tips and Tricks #1

January 28th, 2010 by Forboding Angel
BA Guide – Tips and Tricks #1

In this post I will be going through a few tricks and tips you should use in all of your games. I have nothing to rabble about, so I’ll jump right in. Skirmishing: Skirmishing is where you have a unit, for example an LLT, and there is an enemy unit directly on or maybe just [...]

BA Guide – Scouting and Radar usage

January 28th, 2010 by Forboding Angel
BA Guide – Scouting and Radar usage

Although scouting and radars are considered as a very basics of an RTS game, some people simply forget this fact and miss an important aspect of the game. Through this guide you can refresh your memory and maybe learn some new tricks. In this guide I’ll be explaining why scouts and radars are essential for [...]

BA Guide – What to do when…

January 28th, 2010 by Forboding Angel
BA Guide – What to do when…

In this post I’ll be listing a few of situations which commonly occur during gameplay. I’ll then be analyzing the situations and giving the best approach on how to tackle them. Of course, there are many ways to tackle some situations so I’ll just be listing the ways I think are best and are what [...]