Archive for January, 2010
January 31st, 2010 by Tobi
 | So after the past two release candidates we’re now proud te present the next real release:
Spring 0.81.1.3
Changes since the last release candidate:
Engine:
Fixed automatically assigning start position if none is chosenFixed bug in DXT5 loading (cau…
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January 28th, 2010 by Forboding Angel
 | The Economy in Total Annihilation Based mods works very different from the usual RTS, such as C&C or StarCraft. The main difference is that the resources are not gathered in small amounts and then transported to a “drop-zone” where after a small number will be added to the amount of the resource you’ve already gathered. [...]
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January 28th, 2010 by Forboding Angel
 | In the guide I’ll be explaining lots of basic points about XTA and I’ll also be giving a few tips. If you’re new to XTA, this is a good place to start as it will show you how XTA is different to the other OTA mods. Please note that this is for players new to [...]
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January 28th, 2010 by KingRaptor
 | This guide is a standalone adaptation of Chapter 3 of the WIP Newbie Guide for Complete Annihilation. It is intended primarily for players new to Spring, who are just starting to figure out what to build. However, fairly experienced players of other *A mods who are new to CA can also pick up some things [...]
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January 28th, 2010 by Forboding Angel
 | Keybinds (Hotkeys) are a bit trickier to configure in Spring than other games. There is no GUI or interface to allow you to easily setup your keybinds, but rather a .txt document which you have to edit and save accordingly. The default file which controls your keybinds is in your Spring folder under the name [...]
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January 28th, 2010 by Forboding Angel
 | In every game, the GUI (Graphical User Interface) is essential. It provides useful information and allows you to transfer actions and commands between the game and the player. In Spring, the GUI consists of many elements as an RTS game allows many commands, functions and can provide all sorts of different information. In this post [...]
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January 28th, 2010 by Forboding Angel
 | If you’ve played BA enough you’ll realize that it’s more efficient to place units in certain places and build them closer to others and sometimes it’s better to keep certain units apart. In this guide I will be explaining the best way to place and space units so they don’t get damaged as easily and [...]
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January 28th, 2010 by Forboding Angel
 | In this post I will be going through a few tricks and tips you should use in all of your games. I have nothing to rabble about, so I’ll jump right in. Skirmishing: Skirmishing is where you have a unit, for example an LLT, and there is an enemy unit directly on or maybe just [...]
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January 28th, 2010 by Forboding Angel
 | Although scouting and radars are considered as a very basics of an RTS game, some people simply forget this fact and miss an important aspect of the game. Through this guide you can refresh your memory and maybe learn some new tricks. In this guide I’ll be explaining why scouts and radars are essential for [...]
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January 28th, 2010 by Forboding Angel
 | In this post I’ll be listing a few of situations which commonly occur during gameplay. I’ll then be analyzing the situations and giving the best approach on how to tackle them. Of course, there are many ways to tackle some situations so I’ll just be listing the ways I think are best and are what [...]
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