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Archive for February, 2010

VS2008 AIs and the C++ API

February 28th, 2010 by Tom Nowell
VS2008 AIs and the C++ API

AI development under Visual Studio with the Spring Engine is good, but it has a few minor bumps to get over before you can run. Luckily I’ve just done that myself and I’m here to help! If you download the spring git repository, or the source tarball, you’ll notice there are no visual studio projects [...]

Spring 0.81.2 released

February 22nd, 2010 by Tobi
Spring 0.81.2 released

In the last release some annoying bugs were present, so we decided to do a bugfix release. Unfortunately some of these were bugs in the simulation code, so we have to force this Spring 0.81.2 update to keep everyone in sync.

Changes in Spring 0.81.2…

Gameplay – Up and running !

February 12th, 2010 by News RSS feed - Engines of War Game - Mod DB
Gameplay – Up and running !

As hoped, we’ve clobbered together a first playable version of the game since our last update. So of course we rounded up the whole team for a trial game!

Tale of Two Hills

February 3rd, 2010 by Forboding Angel
Tale of Two Hills

My latest masterpiece Made for 2v2 or 3v3. I think that there are probably too many resources available for a good 1v1, but I could be wrong. Includes all of the map options that county crossing had. Fog, snow, wet, dry, inverted, etc etc. Enjoy! Download Here: http://evolutionrts.info/maps/Tale_of_Two_Hills-v01.sd7 http://www.springfiles.com/show_file.php?id=2486