https://www.evolutionrts.info/wordpress/wp-content/uploads/Colors-to-show-tech-level.mp4 One thing that I didn’t bother mentioning in the original visual updates post is that the economy structures emit particles of various colors, which show their tech level at a glance. This was already done previously, but in a … Continued
EvoRTS: The most boring article about Visual Updates you’ll ever read
With the latest release, there were some pretty significant visual updates (and audio). Additionally a couple of new units have been added. Here are some before and after shots of some of the models. Overseer Before Overseer After Metal Extractor … Continued
EvoRTS: The evolution of UI Improvements, Hotkey updates that not many people know about
Over the past couple of months, some pretty massive updates to the UI have come about. I’m going to try to detail it all here. Firstly, the Build and orders menu UI has been moved over to ChiliUI. Now, for … Continued
EvoRTS: Version 12 release party!
This release of Evolution RTS brings forward over two months of development advances. Included in this release are: Visual Updates UI Improvements AI Revamp Hotkeys Revamp New Models and Sounds I will be covering each of these in subsequent posts, … Continued
EvoRTS: Messing with music: What your mother never told you…
The Enigma TNG is back!!! But it gets even better! We recently got permission from the AMAZING Dreamstate Logic to use his music in Evolution RTS! If you haven’t heard either of these guys, let me just say that they … Continued
EvoRTS: Drones on a low budget – 4 Strategies to make it work
Aircraft have been revamped, renamed, and are now Drone Platforms. Aircraft (Drones) in the Spring Engine are a difficult beast. They are unpredictable, impossible to really control. In a lot of ways, it’s almost as if aircraft in the spring … Continued
EvoRTS: The top 5 most annoying things about Defensive Turrets
If I had the smallest sum of money every time that I thought that I had defensive turrets dialed in, I would be an exceedingly rich man. However, past failures of balance help shape the balance of tomorrow, or something … Continued
EvoRTS: The Future is all about flashy Effects
Evolution RTS has seen a little bit of an effects overhaul recently with regards to base structures. In this screenshot I tried to cram all of them in one shot, but I’m missing a few. Regardless, the effects are actually … Continued
EvoRTS: The uncensored cheat sheet to Energy Usage!
Energy usage has changed, a lot. No longer will your units require energy to fire. This change means that you will no longer have to worry about your army being completely unable to fire if your energy economy tanks. The … Continued
EvoRTS: Bye bye, GitHub. Hello, new DAI!
Holy crap. Clickbait title indeed! So this is what happens when you amusedly search google for a clickbait title generator and plug in your own stuff (No, evo is not moving away from github… we aren’t insane lol). Before I … Continued