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Zero-K: Zero-K v1.6.5.2 – Fixes

The commander regeneration bug prompted an urgent fix. We also managed to get in an improvement to Missile Silo controls, and address various other issues while we were at it. UI Missile Silo now launches the oldest missile it has … Continued

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Zero-K: 1v1 Tournament and Matchmaker Fixes

A standard 8-16 player 1v1 single elimination tournament will be held this Saturday. Sign up in this thread: https://zero-k.info/Forum/Thread/25420In other news, our lingering matchmaker issues have been reproduced, fixed and deployed. The fix of a few days ago was accidentally … Continued

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Zero-K: Zero-K v1.6.5.1 – Balance update

We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed. Glaive is now slightly less … Continued

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Zero-K: Zero-K v1.6.5.0 – Fancy shields

The fixes and features have stacked to the point that it is time to make a content release. The most noticable change is the much improved shield shader, which only just missed out on inclusion in our initial release. A … Continued

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Zero-K: Thanks for the great release!

The release has far exceeded our expectations and we’ve gained a lot of new players for the community who, overall, seem pretty nice. The servers have held up and, apart from a crash on Friday, everything has gone really smoothly. … Continued

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