Version: 1 Spring Maps Freeware Mapname says it all. Author / Publisher: wolas
February 5, 2012
by Unspecified
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February 5, 2012
by Unspecified
0 comments
Version: 1 Spring Maps Freeware Mapname says it all. Author / Publisher: wolas
February 5, 2012
by Unspecified
0 comments
- cont/selectkeys.txt m cont/uikeys.txt m rts/Game/UI/KeyBindings.cpp removed selectkeys.txt from the installer ( deprecated, use uikeys.txt ) re-added default selectkeys bindings to uikeys.txt example file and spring source selectkeys.txt is still usable at the moment, but it should not be used … Continue reading
February 5, 2012
by Unspecified
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m rts/Rendering/DefaultPathDrawer.cpp m rts/Sim/Path/Default/PathDataTypes.h m rts/Sim/Path/Default/PathEstimator.cpp m rts/Sim/Path/Default/PathFinder.cpp reduced CPathManager memusage by >50% (~10% of spring’s memusage) 1. How did I measured it: `memprof ./spring –safemode` (in non-safemode it crashes cause of LoadingMT) 2. the numbers with ZK & Gunmetal … Continue reading
February 5, 2012
by Unspecified
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m rts/Sim/Path/Default/PathDataTypes.h m rts/Sim/Path/Default/PathEstimator.cpp m rts/Sim/Path/Default/PathFinder.cpp fix bug in PathNodeStateBuffer (`int2 mr` wasn’t initialized) + std::containers don’t need to be clear()’ed in the dtor
February 4, 2012
by Licho
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This is mainly a release to fix muffa’s unit transfer crash but it also comes with a few features that have been in the works. Balance: * Mace range 370 -> 355 * Scalpel projectile slightly faster and with less … Continue reading
February 4, 2012
by Unspecified
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m rts/Sim/Projectiles/ExplosionGenerator.cpp m rts/Sim/Projectiles/ExplosionGenerator.h try to fix 2940 again
February 4, 2012
by Unspecified
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m rts/Sim/MoveTypes/MoveInfo.cpp m rts/Sim/MoveTypes/MoveInfo.h slightly tweak 9364b3cb0ab19b6a390e61d0e3934be000359e2e “depthModMaxValue” –> “depthModMaxScale” return 0 for depths > -depthModMaxHeight, not 1
February 3, 2012
by smoth
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So been terribly busy and using my lunchbreak to post a few questions for you guys.
February 3, 2012
by Unspecified
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m rts/Sim/MoveTypes/MoveInfo.cpp m rts/Sim/Path/Default/PathConstants.h bump PATHESTIMATOR_VERSION
February 3, 2012
by Unspecified
0 comments
m rts/ExternalAI/SSkirmishAICallbackImpl.cpp m rts/Lua/LuaUnitDefs.cpp m rts/Sim/MoveTypes/MoveInfo.cpp m rts/Sim/MoveTypes/MoveInfo.h m rts/Sim/MoveTypes/MoveMath/GroundMoveMath.cpp un-hardcode the DepthMod equation new MoveDef parameters “depthModMinHeight”, defaults to 0.0 “depthModMaxHeight”, defaults to +inf “depthModQuadraticCoeff”, defaults to 0.0 “depthModLinearCoeff”, defaults to 0.1 (deprecates “depthMod”) “depthModConstantCoeff”, defaults to 1.0 new … Continue reading