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Zero-K: Zero-K v1.5.2.20

Recently we’ve been focused on polish and fixes. Here are three main aspects: Zero-K now has an official discord server and we’ve linked it to our main server chat. Join us here: https://discord.gg/suJfSc5. Steam testing is underway. We have a … Continued

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Hacked By MuhmadEmad

HaCkeD by MuhmadEmad HaCkeD By MuhmadEmad Long Live to peshmarga KurDish HaCk3rS WaS Here kurdlinux007@gmail.com FUCK ISIS !

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Official: [misc] LuaMex for all!

This is a spinoff of luamex that was originally created for Complete Annihilation and then later expanded for use in Zero-K. We wanted a system that could be dropped into any Spring Game which would immediately replace hardcoded engine metal … Continued

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Zero-K: Zero-K v1.4.12.15

Aquanim continues to balance sea and the codebase has received many background cleanups and small fixes. The new UI is now the default and in terms of land balance Dominatrix may be OP. Default UI Enforcement Opt-Out The UI rework … Continued

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Official: [map] Xi Biu Crossing

20×14 With nice flat areas to fight with some sneaky sneaky sinkholes for hiding things. Includes lua metal map, but I recommend providing your own. Continue reading →

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Zero-K: Zero-K v1.4.12.7 – Sea Rework

The main change in this version is Aquanim’s sea rework. Sonar ranges are less arbitrary than previously – all sea units have sonar equivalent to their vision radius. Many ships have been changed significantly. Serpent has been removed entirely but … Continued

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Zero-K: Zero-K – November UI work

Learning from GDS, I have been focusing on the user interface this month. The current default looks like a disparate collection of panels arranged in a convention-breaking way and is probably the source of much confusion. Most of the work … Continued

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