A forcefield seperates teams for 10 minutes. Will you be prepared when it opens?
August 5, 2011
by knorke
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August 5, 2011
by knorke
0 comments
A forcefield seperates teams for 10 minutes. Will you be prepared when it opens?
May 13, 2011
by knorke
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Due to recent advances in the map making department: The first spring map with limited metal spots. monthly topic rotation wat? teleporters. dynamic lava. metalspots that are not unlimited. second coming of jesus.
May 29, 2010
by smoth
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So I left some broken code in the last release. Hopefully it will be fine now
Northern Mountain version 6
Rocky Glacier version 3
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May 27, 2010
by smoth
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So as per my regular cycle of getting new maps prepped and tested for a future release, I have begun to figure out new ways of further improving the Gundam RTS maps! I have spent a great deal of time figuring out new tricks to bring whole new levels… Continue reading
April 4, 2010
by Forboding Angel
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I’m sure most of you are wondering “ok what’s the point? We know what riverdale is!”. But on the other hand… Do you? Map design by Secure, Layout and texture by me, feature layout by me and willk. This is … Continue reading
April 3, 2010
by smoth
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In the past I have released maps for Gundam RTS only and I didn’t bother adding a metal map. A metal map has been added to this map. So you will be able to play whatever project you want on … Continue reading
February 3, 2010
by Forboding Angel
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My latest masterpiece Made for 2v2 or 3v3. I think that there are probably too many resources available for a good 1v1, but I could be wrong. Includes all of the map options that county crossing had. Fog, snow, wet, … Continue reading
January 21, 2010
by Forboding Angel
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County crossing was a map that I released about 4 or 5 years ago. It had it’s run of muted popularity, and I was asked to remake it many times. So finally, IT’S HERE! Tons and tons of map options … Continue reading
January 2, 2010
by Forboding Angel
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.:New Map (Ripoff):. Desert Delta Siege Heightmap Design and Metal layout by IceXuick, Texture by Forboding Angel. I was just having some fun the other day playing around with DSD’s heightmap and carerra and I liked the result. It’s 20×20, … Continue reading
November 26, 2009
by Abaddon
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Do you remember this porcer’s paradise in OTA? Maze of narrow bridges, so easy to protect them! Size: 32×32 Start points: 8 File size: 2.49 Mb Maplink: http://springfiles.com/2389 Too large? Use smaller version! Not canonical, but still in same style. … Continue reading