A forcefield seperates teams for 10 minutes. Will you be prepared when it opens?
August 5, 2011
by knorke
0 comments
August 5, 2011
by knorke
0 comments
A forcefield seperates teams for 10 minutes. Will you be prepared when it opens?
June 6, 2011
by knorke
0 comments
Is Flash really op?
May 13, 2011
by knorke
0 comments
Due to recent advances in the map making department: The first spring map with limited metal spots. monthly topic rotation wat? teleporters. dynamic lava. metalspots that are not unlimited. second coming of jesus.
February 3, 2011
by knorke
0 comments
A break through in spring unit animation or just a troll tool to create lolzy pictures?
Only time will tell. Continue reading
April 6, 2010
by Tom Nowell
0 comments
Another update to Shard! Bugfixes, performance improvements, API additions and much more! New from 0.2RC1: EvoRTS overrides Ported kernel panic NTai config Support for The Cursed Empty overrides for S44 EvoRTS now has behaviours for rebuilding factories that have been destroyed, and making engineers throw up light defence towers when under fire Spacing code adjusted [...] Continue reading
March 26, 2010
by Tom Nowell
0 comments
A number of tweaks additions and changes to 0.1, and some extra support! game:FileExists() now works correctly game:SendToContent(string) added, communication with lua gadgets is now possible unit:MoveAndFire() added unit:Build now returns a boolean success if true, failure if false Taskqueue behaviour bugs squished with some idle builders A task queue can be a function now A task item in [...] Continue reading
March 24, 2010
by knorke
0 comments
Spring Demonaut is a tool to create visualisation of battles and study a map’s gameplay. It might be interessting for map makers, ai developers and for players. The data of many replays can be combinded to visualize what gameplay looks … Continue reading
August 21, 2009
by very_bad_soldier
1 Comment
This widget displays a graphical, animated (slide in, slide out) pause screen while game is paused. Click on the window to make it transparent (for queuing up stuff while game is paused). Logo and text can be easily replaced for … Continue reading
August 15, 2009
by very_bad_soldier
2 Comments
A widget to rotate buildings with your mouse while placing. How to use when placing buildings: Hold left mouse button and move mouse in the direction you want to face the building If you are placing a factory, it shows … Continue reading
June 29, 2009
by Forboding Angel
4 Comments
Thanks to Very Bad Soldier, we now have a lua widget database available here at springinfo. This is possibly one of the best things I have seen in a while as normally when looking for widgets it would require you … Continue reading