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Official: Happy 14 years of Spring!

It is that time of the year again which is a good opportunity to thank the people of this community for their involvement whether by playing, testing, developing or contributing in any other way. You are the reason why this … Continued

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Zero-K: 2v2 Anniversary Tournament

_Shaman is once again organizing a tournament! It will be on Saturday the 27th April 14:00 UTC, exactly one year following the initial Steam release. Sign up and find more information here, or watch Shadowfury’s cast or my POV stream.

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Zero-K: Matchmaker Maps Rotation

It’s been a few months since the last Matchmaker map pool rotation, so it’s time to remove some of the less-liked maps and give some new contributions and old classics their time in the sun. Added to 1v1 and Teams … Continued

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Zero-K: Zero-K v1.7.3.8 – Dominatrix Nerf

Most of the work for this release is in performance improvements related to saying up to date with the Spring engine. The more visible change is to Dominatrix, which escaped the previous big balance release. Balance Dominatrix: Speed 2.2 -> … Continued

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Official: [misc] spring >= 104.0

as already announced earlier, on 8. April we will set the minimal required spring version to >=104.0 for hosting with a botflag. viewtopic.php?f=64&p=589701 In short: – using older spring versions blocks development– older spring versions contain crash / DoS bugs– … Continued

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Zero-K: Zero-K v1.7.3.5

This version addresses a few problematic units, has further refinements to the commander income change, and includes engine-related fixes. Flea is more expensive, Shieldbots have been buffed, and players now have innate base income. Keeping up to date with the … Continued

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Zero-K: Zero-K v1.7.3.1

In this update we’ve taken a look at the economy, with an eye to getting more players through the early game and into the midgame. Several problematic units have also been tweaked and there are some superweapon changes for large … Continued

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