Springinfo - Players Portal http://www.springinfo.info Community news for "The Spring Project" Tue, 07 Sep 2010 05:11:44 +0000 en hourly 1 http://wordpress.org/?v=3.0.1 Progress on next release engine issues etc. http://www.moddb.com/games/gundam-rts/news/progress-on-next-release-engine-issues-etc http://www.moddb.com/games/gundam-rts/news/progress-on-next-release-engine-issues-etc#comments Tue, 07 Sep 2010 05:11:44 +0000 News RSS feed - Gundam RTS Game - Mod DB http://articles60339 So no release yet, should probably fill you in on what is going on/not going on.

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Spring 0.82.5.1 bug fix patch release http://springrts.com/phpbb/viewtopic.php?t=23955&p=447494#p447494 http://springrts.com/phpbb/viewtopic.php?t=23955&p=447494#p447494#comments Mon, 06 Sep 2010 13:37:11 +0000 hoijui http://springrts.com/phpbb/viewtopic.php?t=23955&p=447494#p447494 A bug fix patch release. This version can be used to play online, but 0.82.5.0 is still sufficient.

Download links:

Detailed changes since 0.82.5.1:

Engine / General:

  • fix FPS/direct controlling crash

Engine / multi-threaded:

  • fix unit icons/healthbars crash

Engine / AI:

  • E323AI: NOTA and XTA support enhanced & lots of improvements

Statistics: Posted by hoijui – 06 Sep 2010, 13:37 – Replies 4 – Views 248


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Spring 0.82.5 bug fix release http://springrts.com/phpbb/viewtopic.php?t=23921&p=446915#p446915 http://springrts.com/phpbb/viewtopic.php?t=23921&p=446915#p446915#comments Thu, 02 Sep 2010 21:06:49 +0000 hoijui http://springrts.com/phpbb/viewtopic.php?t=23921&p=446915#p446915 Edit: This version is now live on the server.

Thanks for the testing and bug fixing.

Download links:

Detailed changes since 0.82.4:

Engine / General:

  • draw icons for cloaked units again
  • fix NaNs if map hardness is zero
  • fix UnitPreDamaged Lua CallIn

Engine / AI:

  • AAI: do not crash on game end if mod did not spawn a commander in the first 450 frames
  • E323AI: lots of fixes & support for NOTA & Conflict Terra and AI options

Statistics: Posted by hoijui – 02 Sep 2010, 21:06 – Replies 21 – Views 1023


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Spring 0.82.4 bug fix release http://springrts.com/phpbb/viewtopic.php?t=23901&p=446644#p446644 http://springrts.com/phpbb/viewtopic.php?t=23901&p=446644#p446644#comments Tue, 31 Aug 2010 18:48:46 +0000 hoijui http://springrts.com/phpbb/viewtopic.php?t=23901&p=446644#p446644 NOTE: This is not yet live on the lobby server, you still need 0.82.3 to play online!

Some more issues have been fixed since the last release, so hereby we present the next build, which we plan to be the last of the 0.82 series.

Credits to BrainDamage, kloot, zerver and jk for the bug fixing and everyone else who helped testing, reported bugs, submitted patches or contributed in some other form!

Download links:

Detailed changes since 0.82.3:

Engine / General:

  • fix demo desyncs if commands were issued during pause
  • fix abnormal demo speed (during reconnect and temporary lags)
  • fix demo runs away from local user
  • fix mid-game join
  • fix FullScreen mode under Linux
  • fix KDE/GNOME detection for error message box
  • fix another FPU reset in LuaLobby
  • don’t reload defaults each time /ctrlpanel command is used (behaves now the same way as /cmdcolors)
  • speed up reflection pass a little
  • disable heatmapping by default
  • fix COB’s KILL_UNIT for self-kills
  • fix bugged default-argument passing in path-follower
  • fix broken return-value handling for UnitPreDamaged
  • OBJParser: deal with carriage returns
  • fix holdSteady (and sweeping beamlaser) rotations
  • fix SEGV when /give’ing features
  • fix crash when linking grass shaders on non GLSL system
  • fix specs do not see all features
  • fix Projectiles do not show up for missile weapons or torpedoes
  • fix crash on bad playername message
  • disable team highlighting for spectators by default
  • fix incorrect ClipPlanes in DrawInMinimap if gl.SlaveMiniMap is used
  • fix metal-maker widget

Engine / AI:

  • fix crash on capture from/by AI
  • fix Python AI Interface
  • AAI support version independent mod config files, for example BA.cfg

Engine / Dedicated server:

  • fix/re-add sync-check
  • possibly fix crash when sending data to improperly-connected autohost socket

Unitsync:

  • add support for more then 16 start positions

Installer:

  • fix checks for installed .Net version
  • add SpringDownloader desktop shortcut

CMake:

  • fix _make install-spring_ to work after initial configure
  • fix windows linking (related to -lws2_32)

Documentation:

  • updated man pages: spring & spring-dedicated
  • new man pages: spring-headless & spring-multithreaded

Statistics: Posted by hoijui – 31 Aug 2010, 18:48 – Replies 17 – Views 710


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Why the current gundam will not run in the current build of spring. http://www.moddb.com/games/gundam-rts/news/why-the-current-gundam-will-not-run-in-the-current-build-of-spring http://www.moddb.com/games/gundam-rts/news/why-the-current-gundam-will-not-run-in-the-current-build-of-spring#comments Thu, 19 Aug 2010 16:36:15 +0000 News RSS feed - Gundam RTS Game - Mod DB http://articles59306 Currently gundam is not going to show up in the spring engine. I am going to detail why so you guy can understand what is going on and what is being done.

Not a crisis so don’t panic, read the news article.

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Spring 0.82.3 hot fix release http://springrts.com/phpbb/viewtopic.php?t=23724&p=443918#p443918 http://springrts.com/phpbb/viewtopic.php?t=23724&p=443918#p443918#comments Fri, 13 Aug 2010 22:03:41 +0000 Tobi http://springrts.com/phpbb/viewtopic.php?t=23724&p=443918#p443918 Whoops, 0.82.2 contained a major packaging bug.

By accident different base content had been released in the Windows installer and in the Linux packages, causing much confusion and so called "lobby desyncs".

Therefore we release this hot fix release, that should correct the issue.

Download links:

Detailed changes since the 0.82.2:

Engine / General:

  • rebuild because of stale base content packages
  • fix NullAI installing into / (on Linux)

Statistics: Posted by Tobi – 13 Aug 2010, 22:03 – Replies 46 – Views 2552


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Spring 0.82.2 released! http://springrts.com/phpbb/viewtopic.php?t=23718&p=443841#p443841 http://springrts.com/phpbb/viewtopic.php?t=23718&p=443841#p443841#comments Fri, 13 Aug 2010 13:48:50 +0000 Tobi http://springrts.com/phpbb/viewtopic.php?t=23718&p=443841#p443841 Some more issues have been fixed since the second release candidate, so hereby we present the next build, which also happens to be the real release: Spring 0.82.2

Again, thanks everyone for their contributions!

Download links:

For the last time we’d also like to remember game developers to test their games against this build of Spring, and in particular think about the following breaking changes:

To players: due to these changes it may happen that old games are not listed anymore in your lobby client, or that no start units are spawned. In both cases, this is not your fault nor a bug in Spring, but the result of the game not being up to date with these breaking changes in Spring.

In such cases, please download an up to date copy of your favorite Spring game or prod the author to release an update.

Additionally I’d like to highlight that this release will allow mid-game join and rejoin (by replaying the game up to the point where the real game is).

Detailed changes since the second 0.82 release candidate:

Engine / General:

  • miscellaneous OS X compile/link fixes
  • fixed incorrect handling of negative references in OBJParser
  • fixed misinterpretation of the OBJ spec
  • reorganized WindowState saving on exit on X
  • fixed source package build
  • always print crash errors to infolog
  • added i965_dri.so to OGL driver crash detection on Linux

Engine / Simulation:

  • fixed autosharing resources to dead teams
  • fixed units disappearing from quadfield after load-unload in transport

Engine / Lua:

  • fixed invalid FPU flags after LuaLobby connection is made
  • fixed DrawFeature event
  • Spring.UnitScript.GetScriptEnv returns nil if the unit does not run a Lua script
  • Spring.GetCOBScriptID returns nil if the unit does not run a COB script
  • fixed typo in mapdefaults.lua
  • possibly fixed GetPlayerInfo

Engine / AI:

  • updated E323AI to latest version

Statistics: Posted by Tobi – 13 Aug 2010, 13:48 – Replies 8 – Views 874


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Autohost Available http://www.moddb.com/games/conflict-terra/news/autohost-available http://www.moddb.com/games/conflict-terra/news/autohost-available#comments Tue, 10 Aug 2010 03:07:51 +0000 News RSS feed - Conflict Terra Game - Mod DB http://articles58753 Just a heads up that we have two autohosts set up for Conflict Terra in the Spring Lobby.

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What’s Next for Conflict Terra? http://www.moddb.com/games/conflict-terra/news/whats-next-for-conflict-terra http://www.moddb.com/games/conflict-terra/news/whats-next-for-conflict-terra#comments Sun, 08 Aug 2010 03:04:57 +0000 News RSS feed - Conflict Terra Game - Mod DB http://articles58648 Now that we’ve released version 1.00 to the public, what’s next for Conflict Terra? Further balance, addition of gameplay features, polishing of the game, and stylized maps are on the horizon.

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Release candidate: Spring 0.82.1 http://springrts.com/phpbb/viewtopic.php?t=23653&p=442842#p442842 http://springrts.com/phpbb/viewtopic.php?t=23653&p=442842#p442842#comments Thu, 05 Aug 2010 16:09:10 +0000 Tobi http://springrts.com/phpbb/viewtopic.php?t=23653&p=442842#p442842 This version is not yet deployed on the server. For online play, 0.81.2 is still needed.

A lot of issues have been fixed already since the first release candidate, so hereby we present the next release candidate: Spring 0.82.1

Thanks everyone for their contributions!

Download links:

We will put these links on the download page once the release is live on the lobby server.

Please, test this release candidate and report any bugs you may find (in particular regressions since the last release, 0.81.2.1!) on mantis. If no blocking issues are reported, we will officially release this in one – two weeks, though not earlier than on the 12th of August.

We’d also like to remember game developers to test their games against this build of Spring, and in particular think about the following breaking changes:

To players: due to these changes it may happen that old games are not listed anymore in your lobby client, or that no start units are spawned. In both cases, this is not your fault nor a bug in Spring, but the result of the game not being up to date with these breaking changes in Spring.

Additionally I’d like to highlight that this release will allow mid-game join and rejoin (by replaying the game up to the point where the real game is).

Detailed changes since the first 0.82 release candidate:

Engine / General:

  • fixed source package build
  • fixed MT crash in DrawCommands
  • fixed radar blips seen by spectators
  • fixed dark metal spots in watert
  • reduced default value of max particles
  • increased default LOD/icon distances
  • glFont::GetTextHeight & glFont::GetTextNumLines return now 0 lines for empty strings
  • fixed 3do shadows
  • fixed minimap rendering in dualscreen modes
  • fixed laggy camera update with UnitTracker
  • fixed seismic pings with incorrect size
  • fixed incorrect highlight on end game screen

Engine / Simulation:

  • prevent units from becoming immobile zombies while maneuvering
  • base etaFailures limit on a unit’s full-circle turning time
  • decrease etaFailures every frame we are not standing still
  • fixed vibrating planes
  • fixed nanoframe being spawned while game is paused
  • fixed slow response when releasing wait command
  • fixed the silly unit spinning ad-infinitum bug
  • fixed unit occasionally not taking damage when it just left a transport
  • fixed some awkward transport behaviour
  • properly deal with radars/jammers being transported
  • fixed unit returning to pick up point when it dropped out of transport
  • skip waypoints that are behind a unit but within its turning circle

Engine / Lua:

  • added a LuaRules DrawFeature call-in
  • fixed LuaUnsyncedCtrl::SetWaterParams
  • fixed Spring.Restart with Win 2k and OpenAL-soft
  • LuaSyncedRead::GetUnitExperience: also returns limExperience now
  • removed obsolete engine options from EngineOptions.lua

Engine / Dedicated server:

  • use default visibility (hidden) for spring-dedicated under non-windows

AI:

  • RAI: log files are now under _log/_ sub-dir
  • AAI: added config for BA 7.14
  • E323AI: added config for BA 7.14

Installer:

  • made main part mandatory

Statistics: Posted by Tobi – 05 Aug 2010, 16:09 – Replies 13 – Views 1119


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